| Go-Play Northwest con report. |
|
|
| 01:42pm 08/07/2009 |
| |
I should have written this last week, but I'm a procrastinator. I'm home sick today, so it's a good time to post.
Go-Play Northwest con report.
First of all, I'd like to tell Ping, Tony, and Phil how awesome they are for putting together one of the best cons I know of. I'd like to, but they're deaf now from everyone shouting that at them these last two weeks. Good job, guys, seriously, and also, thanks to all of you who volunteered their time and effort in setting up and teraing down and such. Paul Riddle, especially gets points for getting the beer, someone else kept buying soda too, thanks to you, whoever you were.
The Venue GPNW happened at the Freehold Theatre in Belltown. It was a little clunky and funky which I liked a lot. It felt clubhousey. The middle room was really echoey, and I avoided it all weekend because of the hearing loss I took away from 8 years of working in a dance club. We could hear the musicfrom Shorty's through the floor friday night, but that's a small price to pay for hot dogs and beer right down a stairway. There was plenty of space, and I espeecially liked the library,it was good for "event" style games. I didn't really have any parking problems though we got a ticket from a lot, but that's because we forgot to go renew our permit at 5pm. I was never at a loss for somewhere to eat, either.
Game set-up, sign-up, roundup, what have you There were sign up threads on the website which filled quickly, and then these were put on the wall along with other games that people posted at the con. They had signup sheets and spaces to say if a full game had an opening due to circumstance. This worked ok, but what was really cool, was that before every slot the organizers would have gms who needed players say what they were running, and players who needed games were asked to hold up hands and there was a scramble to get everyone who wanted to game into one. No gamer left behind, that is awesome-sauce.
There was a dinner before the first slot on friday night and some people said it was cafeteria-esque and not worth the $17, but I liked it just fine and understood that the extra cost was catering fees, so it was pretty reasonable considering what catering fees can be, plus the mac and cheese was excellent.
Games I played Montsegur 1244: This is a story game about the siege of Montsegur during the Albergensian heresy, an internal European crusade against a Gnostic sect in southern France. It's diceless, has a set cast of characters, and has a few set rules like not killing off main characters until the very end, and not having both of your characters in the same scene. At the end, everyone has the choice to burn for their faith, recant, or escape into the night. Well, one can escape, and one has to burn. It's an odd game, but the way the material given is presented, it creates a sense of narrative and play. I liked it and would play again.
Prime Time Adventures-Slot Nine/Giggleville: Mickey and I got there in the morning and were wondering what to do. Neither of us had signed up for anything. She suggested we round upfolks for PTA, and I said we should pitch it as a saturday morning cartoon show. What we ended up with was a public access kids show in Detroit with a cast of people who should probably never be allowed children, or television, or children's television. One highlight was a scene of conspiracy between the avante garde cameraman and the sex-addict puppetteer who could only communicate, and hit on people, with her puppet, a particularly aloof squid named Sammy, and another was where the lead singer of the ill-booked special guest band, Pain Lottery, said "Remember, everyone wins the Pain Lottery! Now, who wants cupcakes?" More about this insanity can be found here http://www.story-games.com/forums/comments.php?DiscussionID=9727&page=1#Item_7
Beast Hunters: Beast Hunters is a fun little game by Christian Griffen the centers around doing stunts to build up dice for damage strikes. I always enjoy playing it, mostly due to the way it works and how you can extrapolate cool narrative out of the results. This game also was another of Andy Henderson and I's attempts to kill each other with laughter.
Carry: I am a big fan of Nathan Paoletta's game about a squad of Marines during the Vietnam war. It was really nice to have the full 7 players plus myself asGM for this game. We had some really good scenes, and some really powerful portrayals by all involved. I found it interestingthat in smaller games the combat scenes really charge the barracks scenes and here it was the opposite. the dice were really different here too. Lot's more to herd around, so it come up with some interesting things, especially during combat where it was a lot more balanced. I could see a game that size taking much longer to get to endgame, in part because of the dice, but in part because of the increased number of barracks scenes. Good stuff, and everyone walked away happy.
The Upgrade!: The Upgrade! is an example of a Scandinavian Larp tradition known as jeepform. It's an interesting blend of prewritten character information, scenario, larp and improv. We all played couples going to a island to be on a reality TV show where we had to go with a different partner. Now, I hear it can be played as drama, and I can see it, but we had a terrific time playing for laughs. The host/facilitators kept things moving by introducing scenes in the first section, then we did this crazy thing where we all played network guys yelling at each other about how the show was going, which was neat, because we got to talk shit about our characters and talk about what we wanted too see. This was an amazingly good time and had a sort of manic crazy energy that left us all somewhat exhausted. Thanks to Ryan Macklin and Jason Morningstar for running this for us.
Rock'N'Roll Confidential: This is a silly hack of Inspectres we came up with one day when we hadn't really planned anything else. I'm sort of still making things up as i go along, but it's been fun. yopu make up a rock star, some cult of personality, and then create the character as their entourage, reporters, band members, groupies, etc. this time it was a Christian contemporary lead singer. We had some really crazy good characters, especially the reporter from Spin magazine, and the liason from the moral majority who had "hypocracy" as his special ability. We didn't end up with a dead rock star this time, just a Christian contemporary star in a wheelchair.
Nicotine Girls: Sunday afternoon I was invited to join a game of Paul Czega's Nicotine Girls, and I'm really glad I did. It's a game about girls at the lowest rungs of society trying to achieve their hopes and dreams though hope and fear. We played it for sad/funny where the funny scenes were there too make the tragedys even more heartbreaking. Not a game for the weak of heart at all. In an interesting twist one character was such a bad person you wanted her to fail, another you wanted to win something, anything, and another you just knew was destined for failure no matter what. This was a sort of hidden high point of the weekend. Thanks to Joel for running, and Michael and Johnstone for playing.
Combat Diaries: This was another playtest of my game about the Normandy campaign in WWII, and I think it was the last test of the rules. now it's a matter of writing the text and testing those. It was a large game, with seven players two of them Andys. We got through 5 of the seven acts and it was not only an engine for terrific storytelling but it was enormous fun. More here http://www.story-games.com/forums/comments.php?DiscussionID=9707&page=1#Item_6 I'm just going to name the players here again because they were so awesome. Paul Riddle, Andi Blija, Andy Henderson, Will Huggins, Hans Otterson, Jeremy Tidwell, and David Drake, you guys rock.
Afterwards we went with about fifteen people to Marrakesh and that was very nice, they were very nice indeed for staying open late for us. I seriously think this should become a tradition if we stay at that venue. Oh, and here's a link to the "one cool thing" video Jason made while there http://www.youtube.com/watch?v=LrzNlLE4INc |
|
| |
|
Read 3 - Post |
| |
| Oh, what the fuck have I gotten myself into? |
|
|
| 08:11pm 02/07/2009 |
| |
So, I've agreed to run a GURPS game about the Roman empire for some coworkers, including the shipping guy who's never played any rpg and is physically taking things seriously, my boss*, the only person I know more cynical and dismissive than me, and a really nice guy who might be more their victim than I am.
Seriously, the shipping guy walked around all day "naming" his character.
"Cockimus Maximus. Pimpius Slapius. Ohhh, how about Smellius Dickus?"
Please kill me. this is not how I envisioned returning to traditional style gaming.
*Is it weird to gm for your boss? |
|
| |
|
Read 15 - Post |
| |
| Indie techniques for trad games part 2. |
|
|
| 05:26pm 30/05/2009 |
| |
Shared responsibility of mechanical rewards. Wow, that's a mouthful. No wonder we usually just call it Fan Mail. Fan Mail is from a game called Prime Time Adventures by Matt Wilson. In PTA the players are responsible for handing out the rewards points to each other. It's a cool thing to be able to look across the table, point at another player, and say "that was awesome. Here is a cookie."
How do you bring this concept to a traditional game? let's use D&D for an example. On second thought, let's not because then I have to define which edition and then go look up how much XP is awarded for what and what have you, and I am feeling far toolazy for that crap. So let's use a game like D&D, perhaps we'll call it Pubs and Punters. In P&P the Landlord creates an encounter in a pub with a certain range of Experience points to hand out to the characters for overcoming obstacles. Let's say a given pub has 2,000-2,500xp to offer and your average pub-crawler needs 2,500 XP to level.
It would be easy enough for the Landlord to scatter a ten tokens down on the table, tell the players that each token is 50XP and that they can hand them to each other as rewards for doing something awesome.
There's a good reason to do this as well. When there's a reward for entertaining each other, people concentrate harder on doing it, and when the players are more entertaining people become more engaged and pay attention. When people pay attention, the game runs more smoothly. |
|
| |
|
Read 1 - Post |
| |
| |
|
|
| 02:04pm 24/05/2009 |
| |
There are a variety of techniques from indie style games that can be laid into a traditional style game, some house rules that can improve play and the involvement of everyone at the table.
Now of course a lot of these have been around for quite a while, and the reason I call them indie techniques is that certain indie games have made extensive use of them and, in many cases, formalized them as hard and fast rule sets.
1. Scene calling: I put this first because it's a nice basic idea. When there's a lull in the story, someplace where there's a lot of wiggle room in the story, open up the table to ideas about scenes. Giving some constraints around this can help inspire good ideas. Asking for scenes without some limits and suggestions can often engender everyone staring at each other in silence, but asking for scenes within that afternoon in game time in or around the market can spark all sorts of ideas.
GM: Well, the duke won't see you until sundown so you have a few hours to spend in or around the market square. Does anybody have an idea for a scene?
Player 1: Well I'd like to practice my juggling and maybe make a few coins.
Player 2: It'd be funny if the local juggler got wind of this and came after him.
Player 1: Hey that's pretty good. Maybe we could get into a juggling competition.
Player 2: Or a fist fight.
GM: So you're juggling to the side of a stall that sells pies and a guy dressed in motley comes storming up and he looks pretty peeved. he announces himself as Jingo the Juggler and says that this is his turf. He's really snotty about it too.
Player 2: I'm there too. is that ok?
GM: Is it?
Player 1: Sure.
Player 2: I suggest they juggle increasing numbers of pies until someone drops one. Loser has to eat the fallen ones.
GM: He accepts. A crowd starts to gather. Who's gonna buy the pies?
Player 1: it was his idea.
Player 2: Damn. Suggestions and ideas should flow freely and don't be afraid to get more people involved. The trick is to see where to stop talking about the scene and when to start playing it. My general Idea is once you've decided the principal characters (Player 1, Player 2, and Jingo) and have a general idea of the situation (turf issues between entertainers, with a possible contest) then you can drop back into play. |
|
| |
|
Read 2 - Post |
| |
| |
|
|
| 10:08am 18/05/2009 |
| |
This is the half formed idea for a project I mentioned in the last post. Your character has a few metods of getting things done with some skill like things that provide bonuses. you choose a dice spread for eachmethod and it represents how you do such things. A single d20 represents a sort of crazy luck, while at the other end of the spectrum 5d4 represents a careful metered approach. I might do some sort of thing where the number of dice represents the time it takes or something. I haven't thought that far yet. Mostly I just want to seesomeone decide that they have a d20 in causing damage, or talking it out, or something. Like I said, half formed. |
|
| |
|
Read 6 - Post |
| |
| |
|
|
| 07:54am 18/05/2009 |
| |
This is interesting, and just what I needed for a project I've been thinking about. http://catlikecoding.com/dice/
It's a probability generator for dice combinations. Try comparing the results for 1d12+1D8 TO 2D10. I was surprised. Thank you, Adam Dray, for pointing me towards this. |
|
| |
|
Read 7 - Post |
| |
| Episode 24 of Stabbing Contest up at long last. |
|
|
| 10:44pm 09/05/2009 |
| |
I am a procrastinating dickhole. I know this.
This is a fun show even if I sound like a complete tool. I recorded this at the Indie Hurricaine table at Gamestorm in Vancouver WA in March In it you will find: Carl Rigney Leslie McKeever Andy Henderson Gilbert from PDX Nathaniel Cole Willem Larsen socks $12 or a punch in the face fortune cookies as a storytelling mechanic sock puppet dick jokes and, most importantly if you skip ahead about an hour, Willem discussing a new way to go about the pedagogy of play, me not getting it, and then the lightbulb finally going off over my head. Good stuff, Willem. http://stabbingcontest.libsyn.com/index.php?post_id=476476 |
|
| |
|
Read 2 - Post |
| |
| |
|
|
| 07:38am 29/04/2009 |
| |
Another dream table.
Marvel Superheroes (the faserip system) I still love this game for all it's faults. It's still the game I play and handwave away the problems. Actually i find it really easyto give the story games treatment to. with a little thought you can set multiple stakes based on the color of the result.
Deke as GM: Deke loves the Marvel universe and could put any of the script writers that work for the Marvel pictures to shame with his colorful reimaginings of the Marvel stories. He's also willing to let anyone who wants to play a reimagining of a canon character right along with it, which made the best Nightcrawler story ever possible.
James Arnoldi: Speaking of guys who love superheroes and really understand the stories involved. James runs these legendary free for all capes and powers mashup games at various Ambercons, and I have yet to get a seat at one of them because demand is so high. I think it would be really neat to give him a chance to play in a great game and I'd fully dig bouncing wisecracks back and forth.
Nick Smith: Nick is an amazing bundle of energy and always up for it. I think his youth and from the hip creativity would be an outstanding addition to this group, plus he never ever fails to make me laugh amazingly hard.
Skull: In every superhero group you need a bad boy, someone who has no compunction about being socially unacceptable. Skull is that guy in real life, and I would be on the edge of my seat watching whatever his character did next.
Thaddeus Rice: These are some seriously comic dudes. Who better to anchor the table than a man who could provide comic relief to a comedy festival. Thaddeus is, far and away, one of the funniest people I know, and his characterizations are always awesome. I could see this table being more fun than you mere mortals could handle, and I could also see some seriously dark shit happening and us laughing with tears in our eyes saying "Oh, man. That's so awful. we shouldn't be laughing at that." and then losing it all over again. |
|
| |
|
Read 5 - Post |
| |
| |
|
|
| 07:09pm 28/04/2009 |
| |
So, here I sit, bored and hungry while waiting for Mickey to finish her appointment, and I've come up with a game for myself.
Step one: Open random posts on story gaming boards and choose the first game mentioned that I'd like to play.
Step two: Decide on the dream team of players I'd like to play that game with.
The Burning Wheel
Me as the GM. I love running this game. It's fun and interesting. I get to point the GM cannon at people's beliefs and pull the lanyard. That kind of thing is what I always wanted in the GM role and was trying for with varying success.
Mickey: We've played some Burning Wheel together one on one, but i'd really enjoy seeing her play it to the hilt style of social play interact with this game and these other players
Geekalpha: My man here truly loves loves loves being really involved in the story and with the duel of wits in place to mitigate his crazy proponderance of ego and charisma I see awesome happening all the time.
Judd Karlman: Judds a fun guy to talk to and I'd really like to be able to sit down at a table with him and play for an extended amount of time. He's also got the exhuberance, ironic sense of humor, and ego to have some mad intense fun with Mickey and Geekalpha.
Curtis Humes: When you've collected a group of hyperkinetic players you need an anchor, a solid rock of dependability to keep the game somewhat focused. Curt is all that and more, he's a real sleeper-assissin player, stalking around in the background until he spots the perfect time to drop something awesome and drop everone's jaws to the floor with it.
|
|
| |
|
Read 3 - Post |
| |
| |
|
|
| 10:20pm 21/04/2009 |
| |
Playtest draft of Combat Diaries is as done as it needs to be for now. Who wants a copy? |
|
| |
|
Read 11 - Post |
| |
| |
|
|
| 07:56am 20/04/2009 |
| |
Last night I finished the text for the Combat Diaries playtest draft/document. I still need to go over it for spelling and capitalization, make a few things stand out, add some playtest notes, and find all those pesky sentences that make no sense. Hopefully I can finish that today and start mailing it to people. |
|
| |
|
Read 4 - Post |
| |
| Dave Arneson |
|
|
| 08:14am 10/04/2009 |
| |
Dave Arneson, co-creator of D&D died on the 7th. There hasn't been the same response in the media as when Gary Gygax died, but he was no less important to my favorite hobby. To hear the tales he was the guy who had the idea of playing a single figure "a character" instead of an army or unit.
Thank you, Mr. Arneson. I am a roleplaying games fan, and I salute you. Dice will be rolled this weekend someway somehow. |
|
| |
|
Read 7 - Post |
| |
| |
|
|
| 05:38pm 09/04/2009 |
| |
Story Games meetup at the Wayward cafe in Greenwood on April 18th at noon.
8570 Greenwood Ave N. E. side of the street Seattle, WA 98103 (206) 706-3240
Looks like there might be some Mouseguard. |
|
| |
|
Read 1 - Post |
| |
| Why the dungeon in D&D. |
|
|
| 12:41pm 01/04/2009 |
| |
My theory is because the game descended from wargames it needed a battlefield, some playing area for the fight to occur.
It might also have something to do with Lord of the Rings.
I'm curious as to your opinions. Go ahead and sound off. |
|
| |
|
Read 26 - Post |
| |
| Gamestorm in Vancouver WA |
|
|
| 05:21pm 30/03/2009 |
| |
Lukas, Leslie, Jordan, and I headed down to Gamestorm on Friday morning.
We got there sometime in the late afternoon and I immediately found myself playing XXXXtreme Street Luge at the Indie Hurricaine table to celebrate the release of the XXXXtreme-O-phile mini magazine. Good fun there, but only one round played.
Then I played Shockwith a cool dude named Micheal that I'd met last summer at a Go-Play-PDX, Jordan and a fellow Micheal found named Scott. It was a really intense thought provoking game, that did what Joshua wrote it to do. Gave me chills really.
Some Chinese food later and Jordan and I played Storming the Wizard's Tower with Andy, David and Jesse. We laughed ourselves sick with how feeble our characters were. Good fun there.
I spent all day saturday playing The Magical Land of Yeld run by Nick Smith. Yeld is Nick Smith and Jake Richmond's latest project. It's a cute fun mashup of fairy tales and the early Final Fantasy games with some nice ideas like a simple and fun chessboard combat system, and a two stage character creation that let's you roleplay the character before you choose its role.
Saturday night I sat down at a hallway table with my box of Apples to Apples and played with whoever wanted to sit down. Scorekeeping was minimal and it was a good time and I met some good folks... and a few cave trolls.
Sunday Leslie and I went sock shopping and ate Thai food. That afternoon I recorded with several people for about an hour and a half, and it's going to take some editing because the audio is very noisy.
then we wentto a game of Sea Dracua, another nick and Jake production, and it was barely controlled chaos. Sea Dracula is a game about dancing animal lawyers that's part larp, part performance, and all Muppet Show on crack. Joe MacDonald and Brendan Adkin's pants-off-dance-off was truly a work of art. |
|
| |
|
Read 3 - Post |
| |
| |
|
|
| 10:33pm 08/02/2009 |
| |
Finally finished our Prime Time Advetures season of Golden Palms (otherwise known as Harry Potter 90210.)
We have decided to do a second season. And create a new show to go in the second times slot as we're getting really good at finishing a show in under two hours. so basically we'll have tv night, only with us playing the shown instead of watching them. |
|
| |
|
Read 4 - Post |
| |
| |
|
|
| 07:41am 22/01/2009 |
| |
Hands up if you're going to Gamestorm in Portland. other hand up if you'd be interested in a big game of Apples to Apples there as a meet and greet Ogre's friends kinda thing. |
|
| |
|
Read 7 - Post |
| |
|
|
|